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GETTING STARTED
When you first start Steel Rain, you will be asked to choose a game mode. Choose Campaign for the full game experience. Once that’s completed, you enter the hangar and can begin your first missions when selecting missions. In the planet selection area you have access to available missions that will lead your through the storyline. New planets can have different requirements to unlock the first stage. Once unlocked, you can play them in any order you like. During the campaign missions, you will have to destroy all incoming enemies to complete the stage. During stages, you will earn Experience Points (EXP) from destroyed enemy ships. If you earn enough EXP, your Core will Level Up, which will allow you to buy new Upgrades, Items, Skills and Abilities that will help you in combat.  
CONTROLS
COMBAT CONTROLS

Move: Analog Stick or D-Pad  
Fire: A or R-Trigger 
 
 
MENU CONTROLS 
 
Use the analog Stick or D-Pad to navigate in the menus and the A button to confirm or the B button to go back to the previous menu. 
 
 

HUD
BASICS
POWER UP
You can collect parts of destroyed enemy ships to gain EXP, credits and temporary weapon boosts. Permanent upgrades are available for credits between missions in the hangar upgrade area. You can attract items automatically when you change to Formation-C. 
 
COMBOS
Each kill or item increases your combo counter and resets the combo timer. Once activated you need to score again before time runs out, to increase the counter. Each new combo adds 1% bonus score! 
 
STEELMODE 
Collect or buy -S- items to activate the STEELMODE for total invulnerability. Use this mode to destroy as many enemies and bullets as possible by collisions. The remaining duration is shown around your core. 
 
QUICK BAR SLOTS 
You can use up to 3 quick bar slots during battles. Buy repair kits, bombs and more for your quickbar in the upgrade shops item category. The quick bar slots are visible in stages on the bottom right of the screen. 
 
OVERLOAD 
Overload Batteries cause an explosion arround your core to destroy near bullets and damage enemies. Medium sized enemies will be pushed away and small enemies will be instantly destroyed. 
 
OVERPOWER 
Each kill fills up the overpower bar at the left top of the screen. When the bar is filled, a high power laser beam will be released from the core. This laser can be used to destroy incoming bullets. 
 
MISSION AREA 
In the Mission area you can select planets and missions, change difficulty or start random orbit patrol missions. Choose one of the beginner tutorials or switch right to the next planet to start a mission. You can restart all tutorials at any time. Higher difficulties and the hardcore mode allow you to get more credits and higher scores for a bigger challenge. 
 
SKILLS 
You get a skillpoint with each new core level. To unlock new active and passive skills in the hangar skills area. All firemodes can be improved by skills and research. 
 
TIME 
Your core needs to be recharged from time to time. Finish the mission and reach the new core before the timer at the top left of the screen reaches zero. The time required for a mission affects the final score. 
 
HIDE 
In some Stages you can fly near to the ground and stop fire to hide the core. Most enemies can't see you as long you keep low and do not attack. If you're detected by one enemy, all others can fire at your position too. 
 
DIFFICULTY 
Choose between 10 difficulty levels that affect score, ranking, income, enemy movement, damage, hp, bullet amount, speed and cooldowns. You can replay missions later at higher difficulties. 
 
HARDCORE MODE 
In the mission and planet select view, you can activate the hardcore mode for increased collision and bullets. The Hardcore mode increases score, income and ranking. Combinable with difficulty. 
 
BONUS STAGES 
When you defeat a boss enemy you get one time access to a bonus stage. Collect as many credits and blue combo multis as possible and evade the red combo killers for massive bonus credits. 
 
COLONIZING 
Once a planet boss is defeated, you can create a colony on the planet. Change to the colonizing section in the hangar to get more information. 
 
RESEARCH 
Once you've created a science lab, you're able to start research on new technologies. Build as many labs as possible to maximize the research output. Change to the research area from the hangar to get further instructions. 
 
WEAPON SETUP 
In the planet selection you can enter the setup view, where you can choose Wing and Drone types for each Mission. 
 
ORBIT PATROLS 
You can fly orbit patrol missions at any time to defend your colony when invaded by enemies or for additional income and core exp. Orbit patrols are randomly generated missions and will be different 
each time. 
 
DEFEND YOUR COLONY 
When a colony is under attack, production is stopped. Build defense batteries to destroy the attackers over time. The second option is to complete orbit patrols on the invaded planet to defeat the attackers. 
 
BULLET MINES 
Use open wing formation C to destroy mines or attract items and credits. The F-C laser hits trough multiple targets with high damage and its open wing position makes lasers and bullets on the same height easier to evade. 
 
DRONES  
Drones are very powerful helpers in battles. You can build a Drone now in the Upgrade area in exchange for collected resources. Each drone's power and abilities can be greatly increased by research, skills and upgrades. Drones can also be controlled in co-op mode by a second pilot. 

FIREMODES
Collect color batteries to switch between 6 different firemode colors. Pick up more batteries of the same color to temporary increase firemode power and the 3rd battery will release a laser beam. 
 
CHANGE COLOR 
When you change the firemode color, you lose all temporary color boosts, but normal collected power and spread ups will remain active. All power stats are visible in the lower left of the screen. 
 
BULLET TYPES 
Each Firemode has different Bullet Types and Formations. Power and Area items boost each Firemode and persist when changing firemode colors. 
 
FIREMODE: BLUE 
The blue firemode battery will activate a shield arround the core. The shield absorbs a limited amount of damage before it needs to be reloaded with a new battery or active skills. 
 
FIREMODE: PURPLE 
Purple batteries will spawn a defense drone. Switch between formations to change drone modes. A Defense Drone can be destroyed and respawend with a new battery or active skills."; 
 
FIREMODE: RED 
The red firemode is designed for heavy front damage output. Research and learn new skills to unlock heavy attacks and the missile void active skill. 
 
FIREMODE: ORANGE 
Orange batteries maximize rear fire output and laser attacks. 
 
FIREMODE: YELLOW 
The yellow firemode is designed to maximize the income during missions. You can learn to manipulate resources and even research new technologies to repair your wings with converted materials. 
 
FIREMODE: GREEN 
Collect green batteries to spawn repair drones. Your ship will be repaired over time as long the drones are active. Learn to improve the repair speed and research active healing technologies.

FORMATIONS
Your Wings can switch between 3 formations: A - B - C 
 
Change formations during gameplay to maximize evasion and damage. 
Change formations by pressing the left stick or use X,Y,B buttons 
to switch directly into A,B,C formations. 
 
 
WING FORMATION A 
DEFENSE: medium 
WEAPONS: high speed projectiles 
EXTRA: highest firerate and widest range 
ADVANTAGE: good balance for most situations 
WEAKNESS: enemy missiles and mines 
 
WING FORMATION B 
DEFENSE: strong 
WEAPONS: plasma toroid bolter 
EXTRA: armor penetration 
ADVANTAGE: evasion and armored enemies 
WEAKNESS: limited bullet speed 
 
WING FORMATION C 
DEFENSE: weak  
WEAPONS: short pulse laser 
EXTRA: item attractor and heat seeking missiles 
ADVANTAGE: multiple targets and rear fire 
WEAKNESS: attack range and incoming bullets
COLONIZING
Once you have accomplished all Missions on a planet, you can colonize the planet. Change to the Colonizing view from the Hangar and send out Settlers to provide further colonization options. 
 
COLONIZING INTERFACE 
In the center you can see a planet surface view of your colony. On the left side you see all information about the selected building. On the right side all stats for this and other colonies are displayed. 
  
FIRST BUILDING 
Create your first habitat to increase the colony's population. To begin construction, drag the first building from the bottom bar into the planet grid to its destination on the surface. 
 
OPTIONS 
The B button opens a menu to destroy a building or construction. The invested materials will be lost. 
 
DEFEND YOUR COLONY 
When a colony is under attack, all constructions on the planet will be stopped and there is no more income for all your colonies. Construct defense batteries to auto-defend your colony or complete orbit partol missions to defend them manually. Invasion fleets will be displayed next to the planet in the colonization module. 
 
CONSTRUCTION SPEED 
Build factories to increase global production speed and start item production. Once a factory is ready you can switch to the production interface by clicking on the building. A button will be displayed in the left info panel.

RESEARCH
Once a research lab is built, you can start to research new technologies for new features, buildings and skills. All labs can work together on different planets. 
 
There are 3 available technology categories to choose from: 
WEAPONRY – AEARONAUTICS - COLONIZATION 
 
You can start to research a new technology when you enter the research area via hangar in campaign mode. Select the a available technology and press again to start research. Research happens in real time and will be displayed on the left side of the screen. You can only research a technology when the previous technologies are already known.  
 
Each research building constructed on a planet surface will increase the required time to learn new technologies. Visit the colonization module for more details and stats.
PRODUCTION
PRODUCTION INTERFACE 
In the production area you can produce and equip upgrade prototypes for your wings. 
Factories require Xenox Materials to produce new upgrade prototypes and other items. Xenox Materials from each destroyed enemy will be added to the factory reserves during your Missions. Build one or more Steel Citadels to change the production focus to a specific upgrade category, quality mods or Xenox materials. 
 
PRODUCTION SPEED 
The production speed is defined by the amount of available factories in your colonies. If a colony is under attack, the production focus will be automatically set to Planetary Defense and helps to defend if enough Xenox Materials are available. This can't be changed until the attacking enemy is defeated. 
 
STEEL CITADEL - FOCUS INTERFACE 
In the citadels focus interface you can define the production category focus to produce specific items. You can also produce citadel mods to improve the production quality of all item categories for a chance to produce higher item quality levels. Production Mods will also increase the production time and required materials. You can place up to 6 mods for each Focus category. 
 
 
TRADING 
 
Once you created a trading hub in a colony, you have access to the trading interface via hangar. You can buy and sell xenox materials and energy to level up faster.  
 
 
SUPPORT 
 
For technical and customer support please visit http://www.polarityflow.com.
TRADING
Once you created a trading hub in a colony, you have access to the trading interface via hangar. You can buy and sell xenox materials and energy to level up faster.  
SUPPORT
For technical and customer support please visit http://www.polarityflow.com/support